21 October 2011

A blockout/paintover I did in Max/Marmoset/Photoshop for an FMP idea.

20 October 2011

Delicious Zbrush

Haven't updated this blog in a while >:I
Uni work is getting busy, and lack of posts might seem like I'm not doing anything. Truth is, I'm doing loads of stuff, but none of it is finished (and won't be for a while)
Here's my Final Major Project research blog. I'll most likely post my paintings and concepts in both blogs, however all the photos, random thoughts and whining will go there.
Besides researching Chinese environments, I've also been thinking about doing a joint FMP with my friend Sai, who's doing a classy brothel sort of thing. If my teachers will reject my original idea I'll probably go with that, as
there is so much cool stuff I could do D:
like this deer I've been sculpting:

Besides FMP stuff, we have two other projects to finish before Christmas.
Here's a wip of a sculpture I've been working on. This one's made entirely from a Zsphere armature. Originally I tried using Zsketch to draw the mass in, but the final version had an absolutely horrible topology. This one's actually workable. I'm also making the same  mesh straight in Max, just to get used to it.

And here's the sculpture I'm trying to replicate. "Venus with apple" by Bertel Thorvaldsen. Up until yesterday I was sure I'm sculpting Aphrodite, some website had this picture in the Aphrodite section. Damn you, Internets D:









12 October 2011

More Freud



Hipoly version finished, although i might have to fix a few things :) Took me a ridiculous amount of time, but I learned a lot from doing this, mostly working with subtools and Transpose tool.
Recently I bought Manuel Scherer's Zbrush 4 Sculpting for Games and found it to be really useful. It's for beginners, but it still covers all the essential techniques for a game artist. I recommend it :P

09 October 2011

Sigmund Freud sculpt

A half-Zbrushed character model I'm currently working on. Few weeks ago I got to visit the Freud museum in London which inspired me to sculpt him in the first place. Unfortunately the number of technical challenges I'm facing is killing my creativity :/. While  detailing the low poly mesh I've done some major changes in anatomy and proportions, so the original mesh is no longer usable. Luckily I still have the lowest subdivision preserved, so hopefully I'll be able to simply export the original topology from Zbrush. In the worst case scenario I'll retopo the mesh, it would be a good practice anyway.

08 October 2011

I'm seriously out of practice with painting. Must practice more :C

05 October 2011

More lifedrawings

Had another lifedrawing session with friends today. I tried using Painter at the beginning, but it made my work look incredibly messy, so I'm not even going to post it. These are all done in SAI. It's amazing how software changes my painting style.